Storage for built bundles isn't an issue (i.e.You would like to be able to automate the build and upload process for asset bundles as part of your CI process.Your game has a server component which can provide your game client with an updated list of asset bundle definitions. You want to iterate on and release updates to asset bundles without having to release an update to your game.This package attempts to provide a streamlined process that covers some common use cases: The default naming convention and build process provided by Unity is generic and doesn't impose many restrictions on how you manage asset bundles for your game, but that also means that common usage patterns have to be re-invented for each new project. The goal of this system is to make it easy to continuously update and deploy asset bundles for a live game. It extends the built-in Unity tools be defining a convention for how bundles are named, where they are stored, how they are tracked, and how they are downloaded, such that it's easy to continually release updates to asset bundles for a live game. This tool provides a workflow for managing and automating the process of building, uploading, and deploying asset bundles for Unity 3D games.
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